Dungeon Delver is somewhat of an anomaly within the context of ROBLOX. While it’s a re-imagining of the brand of RPG made popular by Diablo, Everquest and the like, it features things we don’t often see: a fixed camera system, a click-to-walk interface, and different classes with different abilities that can be upgraded and enhanced. I got the chance to talk to the developers of the title, Gl0in and Gl0in2 to get the inside scoop on creating a game of such magnitude.
Dungeon Delver is still in its Alpha testing stage, but it’s stable and open to the public. Already, this unfinished title has amassed over 100,000 visits, thanks in part to its striking visual aesthetic. It first manifests itself in the character creation system, which uses a nifty graphic user interface to customize your look and abilities. Once you look the way you like, you find yourself in a lifelike tavern surrounded by wizards with long staffs and warriors with steel swords. Here, you can mingle with other players, purchase items and generally find reprieve from the dungeons you’re otherwise exploring.
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